Games

As a Senior Technical Animator, I am proud to have contributed to the development of two of the most highly anticipated AAA video games: Gotham Knights at WB Games Montreal and Company of Heroes 3 at Relic Entertainment | SEGA. I am thrilled to have been a part of the creation of these groundbreaking titles. Shipping these games was a major achievement in my career, and I am excited to continue exploring new opportunities to push the boundaries of interactive entertainment.

Gotham Knights

WB Games Montreal

As a Senior Technical Animator on Gotham Knights, my primary responsibilities included skinning character costumes and ensuring that they had good deformation, as well as creating facial rigs for game creatures such as Man-Bat and Clayface. Additionally, I was responsible for maintaining facial rigging tools in Maya, managing audio speech to facial animation, and ensuring that all assets worked properly in Unreal Engine. This involved working closely with the team to ensure that facial expressions and lip sync were properly synced with audio dialogue.

Senior Technical Animator
Nov 2020 - Jul 2021
Montreal, Quebec, Canada

Company of Heroes 3

Relic Entertainment | SEGA

During my time on Company of Heroes 3, I worked as a Senior Technical Animator, where my main responsibilities included rigging buildings, weapons, and vehicles to support the animation team. I was also responsible for ensuring that these assets were properly integrated into the game engine and that they were functioning as intended. This involved working closely with the animation team to troubleshoot any issues that arose and to make sure that the assets were optimized for performance.

Senior Technical Animator
Aug 2021 - Apr 2022
Vancouver, British Columbia, Canada